Minecraft realistic survival

Tough As Nails Mod 1.18.1, 1.17.1 is a survival mod that aims to increase difficulty through realistic features such as thirst and body temperature. There are other features that tie into it as well, like a seasons system with changing grass/foliage colors, temperature shifting for snow in biomes that don’t normally get any, and more.

This mod adds a bunch of new items, armours, drinks, potions and much more. This mod adds realism to Minecraft creating a thirst and temperature system. Realistic Minecraft. Real life Minecraft mod.

Features:

  • Seasons
  • Thirst
  • Body Temperature
  • Lowered Starting Health

Blocks

  • Season Sensor
  • Campfire
  • Rain Collector
  • Heating & Cooling Coils

Items

  • Thermometer
  • Season Clock
  • Canteen
  • Lifeblood Crystal
  • Charcoal Filter
  • Ice Cube
  • Ice Charge
  • Freeze Rod
  • Freeze Powder
  • Jelled Slime
  • Dirty & Filtered Water Bottles
  • Juices
  • Potions

Armor

  • Wool Armor
  • Jelled Slime Armor

Mobs

Status Effects

  • Hypothermia/Hyperthermia
  • Thirst
  • Cold/Heat Resistance

Screenshots:

Check out the official Tough As Nails wiki for more information about the mod, crafting recipes, and more.

Requires:

Minecraft Forge

How to install:

  1. Make sure you have already installed Minecraft Forge.
  2. Locate the minecraft application folder.
    • On windows open Run from the start menu, type %appdata% and click Run.
    • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  3. Place the mod you have just downloaded [.jar file] into the Mods folder.
  4. When you launch Minecraft and click the mods button you should now see the mod is installed.

Tough As Nails Mod 1.18.1, 1.17.1 Download Links:

For Minecraft 1.10.2, 1.9.4

Download from Server 1 – Download from Server 2

For Minecraft 1.11.2, 1.11

Download from Server 1 – Download from Server 2

For Minecraft 1.12.1, 1.12

Download from Server 1 – Download from Server 2

For Minecraft 1.12.2

Download from Server 1 – Download from Server 2

For Minecraft 1.16.5

Download from Server 1 – Download from Server 2

For Minecraft 1.17.1

Download from Server 1 – Download from Server 2

For Minecraft 1.18.1

Download from Server 1 – Download from Server 2

3.7 out of 5

This mod was originally requested by Pyrosparker. I looked it over and thought, "Hey, that'd be fun to make!" So here we are. I made this mod, and now you can download it. Pretty cool. See the forum thread for more information, a usage guide, and a better description.

I suggest you use MCPatcher to install this mod.

Realistic Survival


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Page 2

This mod changes the blocks generated when lava and water meet. So, when Cobblestone, Stone or Obsidian would be generated, there are chances that other blocks are generated.

By default, only when Stone would be generated there are chances that iron ore, gold ore, redstone ore, lapis ore or diamond ore is generated instead, but this can be sufficiently customized, check out the wiki.

Do you like this mod? Check out my other mod[s]:

  • Straw Golem - A new straw golem that can harvest crops for you!

Flowstone


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Page 3

Hi this mod will make you can bow shot precisely in the distanc.This mod create for see player is behind block at you can't see, but this some not x-ray, this just give you zoom camera for bow shot precisely in the distanc.

In mod have distance scope x5, x10 and x20 only when you zoom you will see evidently but in how shoot you want shift target just slight.

     
   

Video[please enable subtitle]

How to Install :
- Download forge and install.
- Donwload this mod.- copy this mod to %appdata%\.minecraft\mods\- enjoy :]How to use :Press + or - on number key right hand.

press Z for zoom

BowScope


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Page 4

From the Creator of Opposite Dimensions, here is the light-weight easy to use mod; SleepingBags+.

These sleeping bags are easy to craft and do not set your spawn point, this means it is perfect for your adventures!

SleepingBag+


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Page 5

This mod adds more features to the vanilla chest.

Features:

  • Items no longer get dropped after destroying the chest.
  • Renamed chests stay renamed after mining.
  • Tooltip with chest contents
  • Quark Compatible

Do not report bugs in the comments, go here instead!

Better Chesting [Discontinued!]


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Page 6

Alchemy Craft 2


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Page 7

A minimalistic configurable mod that alters damage taken with a modifier by players and other entities. It's both possible to decrease and increase the damage.

Configurable
alterEntityDamageTaken [default = true]: Modifies the damage another entity receives
alterPlayerDamageTaken
[default = true]: Modifies the damage a player receives
entityDamageModifier
[default = 2.0, min 0.01, max 20.0]: The global damage modifier for other entities.
playerDamageModifier
[default = 2.0, min 0.01, max 20.0]:

The global damage modifier for players.

You might be interested in my other mods!

Feel free to support my next project by donating a coffee here! :]

Altered Damage


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Page 8

Welcome to HUDWidgets; my latest project!

HUDWidgets came around due to another mod I've made; FlenixTweaks.

Basically, HUDWidgets disables the in-game HUD, and replaces it with a new system. The system is designed to support any mods which alter vanilla settings such as the maximum health, armour or hunger values - as well as be aesthetically pleasing.

The mod is 100% configurable, except the disabled vanilla componants. You can move around and retexture all of the widgets as you desire, as well as disabling any you don't like. Some widgets even have multiple styles to choose between!

The configuration stage can be quite tricky to master, so I've put a wall of text at the start to try and explain it. I recommend sticking with Anchor mode until you get the hang of it.

Future Plans - More Widgets [Open to suggestions!]

- In-game config editing Done! Using Forge's official system for this.

- Server forced configs*

- Player name-plate view distance configuration Handled through my RenderTweaks mod instead.

  • Forced configs are clever. Upon joining a server, the server will send the config file to the client as a data packet. The client can then read this packet and apply all of it's settings automagically, without any need for a reload.
    By doing this, you can join any server and get a totally different feel to the game, without even needing to reload!

Known Bugs - Currently none :]

Config Repository I will be making a repository in the future for new configuration sets. Anyone will be able to upload and download a config from there, making it easy to share new and unique layouts. I will offer official ones too, for example a "Vanilla" style layout.

Licensing & Modpacks This mod is open-source, but not open-license. You are welcome to look at my source for your own learning, but please don't copy-paste it. You may not redistribute this mod on any other site without my explicit consent. You may include this mod in any public or private modpack, so long as you credit me. I'd really like it if you let me know; just drop me a comment or message and I'll promote your pack for you too!

Contact If you want to get in touch or just keep up to date, you can do so in many ways!

Follow me on Twitter, Like me on Facebook


Join IRC for a chat
Pledge to me on Patreon

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Page 9

Hardcore Item Stages is an Addon for Item Stages which adds two features:

  • Staged items are hidden behind a red question mark
  • Staged items are all dropped out of your inventory, not just those in your hand

Both features can be turned off in the config.

This mod requires Item Stages

Hardcore Item Stages


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Page 10

A small add-on I made for Thaumcraft in 1.12 because there were items from Forbidden Magic that I missed, but didn't want to stick to the Dark 'n Edgy theme.

Features

- Ring of Nutrition: Throw off the tyranny of food!

- Shovel of the Purifier: Break those nasty purple taint blocks when they show up on your property

- Bloody Scrivener's Tools: Use LP instead of having to refill them with ink. [Only if Blood Magic is installed]

Lost Magic


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Page 11

This mod adds only 2 items:

Terminal - here you can print a random contract and get a reward for its execution.

To fulfill the contract in the inventory of the player must be the necessary items[they are specified in the description of the contract], after the terms of the contract, click the RMB with this item in hand and reward will dropped into the inventory.

What's new in 1.5?

At first, the contracts were rebalanced, and now you can't get 64 stars for 1 bone[or you can, but the chance of such an event will be extremely small]

Then, added a new item - battle pass. Drops with 5% chance of the monsters and works on the following principle: you Specify a random mob that you want to kill a certain number of times to get the reward.[Right-Click with this item in hand to get a reward]

Contracts


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Page 12

Have you ever wanted to craft spawn eggs? Ran out of those pesky passive mobs to harvest?  Well now you can spawn them in survival using this mod and some easily acquired items! 

Crafting Recipes: 

[all crafting recipes are shapeless and can be done in the 2x2 survival inventory.]

Sheep Egg = 1 egg + 1 wool block.

Cow Egg = 1 egg + 1 raw beef. 

Pig Egg = 1 egg + 1 raw pork.

Horse Egg = 1 egg + 1 apple.

Wolf Egg = 1 egg + 1 bone.

Ocelot Egg = 1 egg + 1 fish.

Llama Egg = 1 egg + 1 leather.

Parrot Egg = 1 egg + 1 feather.

Rabbit Egg = 1 egg + 1 rabbit hide. 

Bat Eggs = 1 egg + 1 flint.

Mooshroom Egg = 1 egg + 1 red mushroom.

Villager Egg = 1 egg + 1 emerald. 

Craftable Eggs


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Page 13

ViesCraft Tweaker adds the functionality to use CraftTweaker [1.11.2] with the Aircraft Workbench recipes and adds a config to replace the jei plugin in ViesCraft with a more in-depth plugin and fixes some interfaces.

It also adds the ability to customize the fules that the airships take.

Only for 1.11.2, the 1.12 version of ViesCraft uses regular crafting recipes.

The removal and adding of recipes is the same as normal crafttweaker except you need to replace "recipes" with "mods.vctweaker", example:

mods.vctweaker.remove[]; mods.vctweaker.addShaped[ * 4, [[, null], [null, ]]]; mods.vctweaker.addShapeless[ * 4, [, ]];

Modpacks?

You are free to use this mod in modpacks.

ViesCraft Tweaker


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Page 14

A mod adding the friendlyfier item, which allows you to make a hostile mob friendly forever.

Friendlyfier


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Page 15

A pickaxe with fortune 10 kinda op. Kinda hard to make if you aren't a hardcore miner like me. This was a personal mod but I said fudge it and posted it just in case I deleted it on accident.

Miners Pick


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Page 16

Description

Mobs' crops add a new type of mob farm to the game.

It add a crop for each mob in minecraft.

It also automatically create a seed for all the mobs added by the other mods in your "mods" folder.
A crop spawn a mob a bit like a mob spawner and restart to grow from 0.

So , you can build a big mob farm with the seeds of all the mobs you would like gain their loots , to replace the old mob spawner !

Images

 

                    
                            

Issues

If you have any request , bug report, Any idea to improve the mod ? .... Please post an issue here.

The new v2.2.0 adds a new crafting system using the "seed maker" block !

more info on the wiki.

planned :

- backport 2.2.0 to minecraft 1.11.2 , 1.10.2 and 1.7.10.

Wiki

Go to the wiki

ModPack

You can use the mod in your public mod pack.

In config file :

  • Change spawning mode [default: by harvesting the crop].
  • Enable/disable bone meal on seeds [default: disable].
  • Whitelist to add any mob seeds.
  • Blacklist to remove any mob seeds. 

My other mods : 

  • Infused ring
  • Leveled difficulty

Mobs' crops


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Page 17

In the spirit of MC 1.12 "World of Color Update" this mod add 300+ new colored blocks.

Added in V1.0.0 [initial release]

  • 16 Colored Bricks : Blocks, Stairs, Slabs, Pillars
  • 16 Colored Quartz : Blocks, Stairs, Slabs, Pillars
  • 16 Terracotta: Stairs, Slabs, Pillars
  • 16 Stained Glass: Stairs, Slabs, Pillars, Doors
  • 16 Plain Doors

Added in V1.1.0

  • 16 Concrete Bricks: Blocks, Stairs, Slabs, Pillars

Added in V1.2.0 [beta 01]

  • 16 Colored Brick Walls
  • 16 Concrete Brick Walls

This mod is  MC server 1.12 compatible.

!! The V1.2.0 increase memory use by approximatively 300Mo. The walls are heavy because of their facing variations.

More Blocks Please


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Page 18

Naught but stone, ice cold water, and Monsters en-masse hunting you down in this forever dark place.

Can you survive and thrive in this place where the sun has never shone?

Underworld makes use of the Nether's terrain to create a massive cave-world that has overtaken the "Overworld".

Underworld uses several tricks to keep it's worldgen as light-weight as possible, sometimes even managing to complete worldgen 25% faster than vanilla!

Underworld also brings [very] few new blocks & items to help:

  • Hang Vines spawn in the ceiling of this massive cave-system, and are Ore-Dictionaried to vanilla string.
  • The Brazier is a decorative light-source, but requires flint-and-steel to be smacked on it to light up.
  • The Lantern is a dynamic light-source to help you as you venture around in the eternal night of Underworld.

Underworld is extremely young, so there will be bugs and issues. Please help by finding them all!

To generate an Underworld map:

SinglePlayer: Just select "Underworld" in the available maps, just like you would select a flat map.

Multiplayer: In the server.properties file, change the line: level-type=DEFAULT to level-type=CAVES, and be sure to delete the level.dat & overworld region files.

0.3.12: Recipes by the Campfire

  • Updated Mob-Spawning mechanics.
    • Squids are now being force-spawned manually.
    • Disabling force-spawn for Roots entities.
    • More than doubled amount of mobs allowed to co-exist in a 64x128x64 area [7-16].
  • Updated JEI support to 3.14.7.416.
  • Added MineTweaker Support for the Metamorphic Table.
    • Read here to learn how to add and remove recipes.
  • Removed the Sugar Pile from the creative tabs. Right-clicking sugar on the ground will still place them.
    • Placing the sugar down is vital to the pile's interaction with hostiles. Placing the pile down, directly circumvented it.
  • Changed how the Sugar Pile's interact with hostile entities.
    • Removed the "Fireflies push hostiles away" ability.
    • Made Fireflies "daze" hostiles instead. Hostile entities will now freeze in place and watch the Fireflies.
  • Trimmed the chance for Moss-Stone to spawn, from 5% to 4%.

Source-Code can be found here: //github.com/Matryoshika/Underworld
Please post issues at mentioned GitHub!

Underworld


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Page 19

More Gen is a mod for the Minecraft generation of Minecraft 1.12.2.

This mod add a lot of new biomes, pants, structures, and mobs.

Finally, this mod has created withe the software MCreator. //mcreator.net

This mod is us english basic, but you can also change it for french from France, Canada, Belgium, Suisse, and Luxembourg.

Subscribe you to my Youtube Channel so as not to miss the progress I'm making on my mod.

 //www.youtube.com/channel/UC1cINHyBC2GT8tEHtwDCCAw

New Biomes :

  • Fallen Oak
  • Fallen Spruce
  • Fallen Jungle
  • Mesa Desert [Desert with red sand]
  • Desert of Stone [Desert with just stone. See pictures for more informations]

New Mobs :

New Structures :

  • Fallen Oak Trees
  • Fallen Spruce Trees
  • Fallen Jungle Trees
  • Barn
  • Little Stone Rock
  • Little Andesite Rock
  • Little Granite Rock
  • Little Diorite Rock

New Plants :

  • Tulips [Yellow, Blue, Light Blue, Pink, and Purple. new texture for Red Tulip]
  • Corn and Corn Seeds

More Gen


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Page 20

 UPDATE 1.10.2 : This still exists but no longer as a standalone single item mod.  See downloads at //mods.curse.com/mc-mods/minecraft/239286-cyclic , a mod where you can turn off any items you dont want in config.

New carrots that upgrade and change your horses.  Allows access to the Zombie Horse and Skeleton Horse entites that are already in the vanilla game, but not accessible.

Lapis Carrot:

Changes the horses variant [brown, grey, black, etc].

Emerald Carrot:

Feed it to your horse and it will switch the horse type; rotates between standard, zombie, and skeleton.

Diamond Carrot:

Adds one heart of health to the horse.

Two new items added in 1.1.0:

Ender Carrot

to increase horse jump height

Redstone Carrot

to increase jump and speed.

Config file added 'samshorsefood.cfg' will let you control the maximum value that health, jump, and speed is allowed to get to.

Horse Upgrades


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Page 21

Project Zulu is a minecraft mod that attempts to add flavor to minecraft by adding unique mobs, blocks, and structures to the overworld. For example a new block Nightbloom is added which changes form and glows at night. A common structure found is the labyrinth, showcased below, that contains two types of monsters: Minotaurs and Haunted Armor.

Important

The Official wiki contains specific details on all blocks, structures, and options provided by Project Zulu. The Minecraft Forum Thread is a good place to be kept up to date with the latest version. Also via Blog or Twitter.

Issues should be reported to the project issue page and the Minecraft Forum Thread.

Vertical Slice

This video illustrates a procedurally generated structure, the Labyrinth, and the monsters, Minotaur, that can be found within its halls.

Source Code and Licence

Source code is hosted on Github Here. The mod is licences under Apache 2.0, visit the github project page for a copy.

Project Zulu


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Page 22

Kotlin³ provides an easy-to-use Kotlin Language Adapter and helpers to develop Minecraft Mods in Kotlin.

How to use Kotlin³ in your project?

To use Kotlin³ in your project add the following code to your build.gradle:

repositories { jcenter[] maven { url "//dl.bintray.com/stefanwimmer128/maven" } } dependencies { // compile against Kotlin³ API provided "eu.stefanwimmer128.kotlin3:kotlin3-api:${version}" // at runtime include full Kotlin³ mod runtimeOnly "eu.stefanwimmer128.kotlin3:kotlin3:${version}" }

And create your Mod like this:

@Mod[modid = "your-mod, modLanguageAdapter = "eu.stefanwimmer128.kotlin3.api.KotlinLanguageAdapter"] object YourMod { // put your code here }

Additional documentation can be found here.

Kotlin³


Dear youtuber!Have you a channel youtube and want to bring your Video to quality visitors? Do you want your video to appear on our website? Do you want to become partner with us? Just 3 steps to become our partner:

Step 1: Make video review for mods, addons, plugins, ... which you like


Step 2: Upload this video to youtube and our link to your video description
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Page 23

Kotlin³ provides an easy-to-use Kotlin Language Adapter and helpers to develop Minecraft Mods in Kotlin.

How to use Kotlin³ in your project?

To use Kotlin³ in your project add the following code to your build.gradle:

repositories { jcenter[] maven { url "//dl.bintray.com/stefanwimmer128/maven" } } dependencies { // compile against Kotlin³ API provided "eu.stefanwimmer128.kotlin3:kotlin3-api:${version}" // at runtime include full Kotlin³ mod runtimeOnly "eu.stefanwimmer128.kotlin3:kotlin3:${version}" }

And create your Mod like this:

@Mod[modid = "your-mod, modLanguageAdapter = "eu.stefanwimmer128.kotlin3.api.KotlinLanguageAdapter"] object YourMod { // put your code here }

Additional documentation can be found here.

Kotlin³


Dear youtuber!Have you a channel youtube and want to bring your Video to quality visitors? Do you want your video to appear on our website? Do you want to become partner with us? Just 3 steps to become our partner:

Step 1: Make video review for mods, addons, plugins, ... which you like


Step 2: Upload this video to youtube and our link to your video description
Step 3: Send the youtube video link via message to //fb.com/9lifehack or leave a comment in the post. We will add your video in the our post, it will help you have more view.
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Page 24

Wool

-------

[This mod requires fabric >=0.2.x]

[After 1.14.1 : fabric >=0.3.x]

Wool is a mod about wool... but not exclusive. I will add features that I find useful and are missing in vanilla Minecraft.

Current features:

  • Random sheep colors
  • Shearer
  • Tree Cutter
  • Fans
  • Wool Collector
  • Wood Collector
  • Alarm Block

Shearer:

Shears sheep [3x3 radius above the block]. The wool will be dropped as item and can be collected via a Wool Collector [requires shears to work]

Crafting recipe:


Wool Collector:

Collects wool items [5x5 radius above the block] and stores them inside the block. [Can be extracted via hopper]

Crafting recipe:

Wood Collector:

Collects wood items [5x5 radius above the block] and stores them inside the block. [Can be extracted via hopper]

Crafting recipe:

Tree cutter:

Cuts tree in a 5x5x10 sized range. The blocks will be dropped as items and can be collected via a Wood Collector [requires axes to work]

Crafting recipe:

Fans:

Fans are currently creative-only because they still require some balancing. The block in the opposite direction to the ouptut must be empty to make the fan work. This behavior can be used to toggle the fan.

Alarm-Block:

Like a vanilla note-block but with a different sound.

Crafting recipe:

Wool


Dear youtuber!Have you a channel youtube and want to bring your Video to quality visitors? Do you want your video to appear on our website? Do you want to become partner with us? Just 3 steps to become our partner:

Step 1: Make video review for mods, addons, plugins, ... which you like


Step 2: Upload this video to youtube and our link to your video description
Step 3: Send the youtube video link via message to //fb.com/9lifehack or leave a comment in the post. We will add your video in the our post, it will help you have more view.
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Page 25

Wool

-------

[This mod requires fabric >=0.2.x]

[After 1.14.1 : fabric >=0.3.x]

Wool is a mod about wool... but not exclusive. I will add features that I find useful and are missing in vanilla Minecraft.

Current features:

  • Random sheep colors
  • Shearer
  • Tree Cutter
  • Fans
  • Wool Collector
  • Wood Collector
  • Alarm Block

Shearer:

Shears sheep [3x3 radius above the block]. The wool will be dropped as item and can be collected via a Wool Collector [requires shears to work]

Crafting recipe:


Wool Collector:

Collects wool items [5x5 radius above the block] and stores them inside the block. [Can be extracted via hopper]

Crafting recipe:

Wood Collector:

Collects wood items [5x5 radius above the block] and stores them inside the block. [Can be extracted via hopper]

Crafting recipe:

Tree cutter:

Cuts tree in a 5x5x10 sized range. The blocks will be dropped as items and can be collected via a Wood Collector [requires axes to work]

Crafting recipe:

Fans:

Fans are currently creative-only because they still require some balancing. The block in the opposite direction to the ouptut must be empty to make the fan work. This behavior can be used to toggle the fan.

Alarm-Block:

Like a vanilla note-block but with a different sound.

Crafting recipe:

Wool


Dear youtuber!Have you a channel youtube and want to bring your Video to quality visitors? Do you want your video to appear on our website? Do you want to become partner with us? Just 3 steps to become our partner:

Step 1: Make video review for mods, addons, plugins, ... which you like


Step 2: Upload this video to youtube and our link to your video description
Step 3: Send the youtube video link via message to //fb.com/9lifehack or leave a comment in the post. We will add your video in the our post, it will help you have more view.
JOIN to get more youtube view with us!!!!

Page 26

This project is an update of the 1.7.10 ChocoCraft mod by clienthax.

Note: this is a bugfix/expansion specifically for the 1.7.10 version. The continuation for more modern versions [1.12] is ChocoCraft 3.

Here is the changelog, loosely in order of significance:

  • Re-wrote config file system. Settings are now recorded in chococraftplus.cfg and older config files will be ignored.
  • Renovated name generator—many new preset names are possible
  • Wild chocobos no longer spawn with names
  • Added "Random name" button to Chocobo GUI
  • Added new chocobo sound effects
  • Added fall damage sounds
  • Added per-dimension spawning control
  • Fixed Chocobo stats GUI centering
  • Added new stats, including Stamina, Run, Sprint, Intelligence, Temperament, etc.
  • Added eight new veggies and eight new nuts used to raise and breed chocobos. These can be eaten and used by the player in harvestcraft-oredict-compliant recipes
  • Added Stablehand villager [Profession ID 19940402], which spawns in a village chocobo stable
  • Changed seed and crop textures
  • Gysahl Greens from previous versions have been changed to "Gysahl Garden" and are no longer usable as items. You can either craft these into three Gysahl Garden seeds, or plant and break them for a random veggie or nut.
  • Wild and Cultivated Gysahl Gardens drop a random veggie or nut when broken
  • Feeding Gysahl Garden veggies to chocobos increases their stats
  • Loverly Gysahls from previous versions have been changed to Gysahl Seed Packets, which can be crafted into Gysahl Garden Seeds
  • Garden seeds can be fed to chickens, just like wheat seeds
  • Golden/Red/Pink Gysahls from previous versions have been changed to Nut Packets. You can craft one into a Param Nut, two into a Carob Nut, or four into five Porov Beans.
  • Chocobos can now sprint, but doing so drains their health
    Re-engineered chocobo breeding tree and ability assignments [e.g. red chocobos have high jump. There are no more "Nether" chocobos.]
  • The Chocopedia now saves the last page you were reading
  • You can't mate a chocobo with its parents or siblings
  • Chocobo Following speed is now based on movement speed
  • Chocobos following you will slow down when close, which should prevent the "run around you" bug.
  • Removed surrounding open space check that prevented chicobos from growing up. They should now grow up when in pens--make sure they're not lodged in a very tight space!
  • Fixed a bug where a chocobo would look above your head after you dismount
  • Chocobo looking angle now caps at 45 degrees up and 30 down
  • Removed Gysahl Cake and Gysahl Pickles
  • Removed Chocobo disguise armors and Chocobo Whistle. They didn't do anything.
  • Removed string interaction with chocobo
  • The growup timer rolling over during the chicobo's death animation should no longer spawn an adult
  • Changed Straw Bedding to use FF6 texture with 1.13 Wheat colors
  • Corrected Yellow and Gold Chicobo colors
  • Changed yellow chocobo eye color to better match logo
  • Changed pink chocobo to be softer, redder pink
  • Completely changed "purple" chocobo to be purple with gold highlights
  • Changed spawn egg colors

"I'm updating from Version 4.1.5 from 1.7.10. What will change?"

  • All chocobos now have randomized stats, as though they were spawned wild. All of them. There is a lot of variety in wild chocobo quality, so there's a good chance your chocobos are all extremely sub-par now. You may need to go out and catch new ones and start your breeding again.
  • Red and Pink chocobos are no longer just variations on gold. They each have their own abilities, and are an integral part of the breeding tree
  • The Nether no longer has its own dedicated chocobo. No chocobos are immune to fire.
  • Gysahls and all mutations have been changed into Gysahl Garden bushes or seed/nut packs so that you can get some head start with the new feeding and breeding system.
  • All Gysahl Pickles and Cakes are removed.
  • Most item and block textures have been changed.
  • The Chocopedia has been completely re-written, except for maybe a page or two. It is much longer now, so that it can outline all the nuances involved in the new feeding/breeding system.

ChocoCraft Plus!

Do you like Chocobos? As mounts? Companions? Beasts of burden? ....Food?

You're in luck! Chocobos can fulfill all of these niches!

Q: "But horses exist. Why would I continue to use horses?"

A: Because horses are easier to find, easier to tame, and much faster and easier to ride immediately after being tamed. And they usually have much higher health, and can be armored.

Q: "...So then, why would I care about chocobos?"

A: Because unlike horses, chocobos can improve! With enough time and care, many chocobos will far exceed the capabilities of any horse. And for caretakers who are especially invested, meticulous chocobo husbandry can unlock latent special abilities!

Q: "Wow, tell me more!"

A: Not a question, but okay!

Break any Gysahl Garden bush, found across the world:

 It will drop any of a number of veggies, fruits, nuts, or beans:

Find a chocobo in the wild, and feed it! If done enough times, you will tame it [neckband] and it becomes yours!

Now you have a lot of options. You can fit the chocobo with a saddle and ride it [though it will not be cooperative AT ALL right away] and even give it saddle bags for portable storage! Or, for even more storage, you can give it pack bags and ask it to follow you [maybe]:

...Or you can feed it to improve its stats!

Wait, stats??

That's right! All chocobos have stats such as running speed, max health, cooperation, etc.

You can view some of these stats by right-clicking a tamed chocobo with your Chocopedia:

How do you make a Chocopedia? 

You can craft it:

But that's a bit expensive, especially early on. So instead, you could right-click a book and quill onto a chocobo:

Or if you're really hurting for resources, you can right-click a Chocobo Feather onto a bookshelf:


Great! So what's the Chocopedia good for?

Oh gosh. So much. SO so much.

You can use the Chocopedia GUI to rename your chocobo, either manually or with a randomly-generated name:

You can also command the chocobo to [Wander], [Stay], or [Follow] you... but it only obeys options that its Temperament allows. "Friendly" chocobos will obey any command. "Stolid" chocobos won't wander and will follow you at reduced speed, and "Stubborn" chocobos can only wander.

My chocobo is slow and jerks around a lot when riding...

Wild chocobo stats vary a lot. You may need to tame a number of them until you find one with satisfactory stats. Remember that you can feed them to increase those stats! Moreover, with careful breeding, you can make ever-better chocobos!

My Chocobo is hurt! How do I heal it?

You can feed it gysahl garden veggies to heal it, or you can put it in a chocobo pen, where it will automatically heal:

Any patch of straw bedding [made from two wheat] close to a water-filled cauldron will count as a pen, and the chocobo will gradually heal when it stands on the straw.

You mentioned breeding and special abilities...?

Absolutely! You use nuts and beans to breed chocobos. Typically, the offspring will have stats based on its parents and the nut you fed them.

Some nuts result in offspring with lower stats than their parents, so those nuts are better when breeding chocobos specifically for slaughter. Or you can eat the nuts/beans if you like.

If you mate two chocobos under the right circumstances [often with the right nut], you can get any of a number of colorized specialty chocobos, each with a special ability like Water Tread and Soft Fall:

Those are just the first steps! From there, you can unlock more breeds, including the Royal Chocobo or for the extremely resolute breeder—the legendary Gold Chocobo...

Wow! How do I obtain one of those many awesome chocobos?

Open your chocopedia and have a read! It'll tell you absolutely everything you need to know.

Whoa, that's a lot to read...

I did say it was absolutely everything you need to know—from taming chocobos, to obtaining gysahl gardens, to how every veggie and fruit and nut and bean affects breeding and stat growth. Don't worry—you can quickly skip through the stuff you already know, and the book saves your page! You can open it up right near the area you left off. This is especially useful when deciding what to feed your chocobo.

I just want to ride an ordinary chocobo, right now, without hassle.

I'll meet you partway.

Some villages contain a chocobo stable, attended by a stablehand:

The stable chocobo is especially fast, resilient, and obedient! Just slap on a saddle and you can ride this chocobo whenever and wherever you like!

However, the chocobo belongs to the stablehand, so you will not be able to increase its stats or breed it. If you want the powerful specialty chocobos, you'll have to work for them!

Amazing! So when is this coming out for 1.12?

Never.

I made this mod for myself, and I only play on 1.7.10. It's not because I don't think more recent Minecraft versions aren't good, but because many of my absolute favorite mods have not updated past that version.

In my opinion, the experience those mods provide alongside the effort I put into customizing, tweaking, and balancing them outweighs anything any modern version or mod can offer.

If you provide me 1.12 versions for every one of those mods, then I will consider porting CCP. Otherwise, please don't ask.

ChocoCraft Plus

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