Fire emblem awakening kellam top total stat class năm 2024

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see .

RarityHPAtkSpdDefResTotal3

70%80%45%85%45%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlockIron Sword61—501

1
Steel Sword81—1002
2
Farmer's Tool101

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat [X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently].

2003

3
Farmer's Tool+141

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat [X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently].

3005

5

Farmer's Tool+ can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlockGlowing Ember4

Boosts damage by 50% of unit's Def.

1004

3
Ignis4

Boosts damage by 80% of unit's Def.

200—4

Passives[ | ]

TypeNameDescriptionSPUnlockA

Atk/Def Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects [extra movement or effects like Dominance].

601

Atk/Def Ideal 2

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects [extra movement or effects like Dominance].

1202

Atk/Def Ideal 3

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects [extra movement or effects like Dominance].

2404

B
Vengeful Fighter 1

If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. [Does not stack.]

603

Vengeful Fighter 2

If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. [Does not stack.]

1204

Vengeful Fighter 3

If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. [Does not stack.]

Is Kellam a good unit?

Kellam is fantastic. He's a great unit. It takes a while for his speed to catch up but by the tine you promote him he'll be fine against physical units.

What is all stats +2 in Fire Emblem Awakening?

All Stats Plus 2.

What is the max level for classes in Fire Emblem Awakening?

Yeah the level cap is 20 >.> Either use a Master Seal to promote your character or a Second Seal to change class and you can keep leveling. 20 for normal classes. 30 for villager, taguel, dancer and manakete.

How many units should I train in Fire Emblem Awakening?

For the first post, I want to talk about how many units beginners should use when playing the game. I saw someone make a post asking this question. As a rule of thumb, in most FE games you should only use around 8-10 units at the very most. In fact, it's even more effective to just use like 4 units at most.

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