New System: Shadow Items
The Black Mist has poured across the Convergence, corrupting everything it touchesincluding items!
Shadow Items are the new set mechanic for Reckoning.
Corrupted by the magic of the Black Mist, theyre more powerful than their original counterpartsbut with a twist and often, a price.
Shadow Components can appear in every carousel after the first one, as well as in the Armorya pop-up shop where you choose from a selection of item components, similar to how you buy champions.
The Armory will also play a major role in Hyper Roll, and is likely to stick around.
From a mix of Armory and carousel options, players should expect to get two to four Shadow Components in any given game depending on their choices.
* MouseOver on item image to display Shadow Item description
+5%
Crit chance
+10%
Dodge Chance
You will get
special ability
You will get
special ability
Bonus dmg
depends on
enemy HP
Revive with
400 HP
after
2 secs.
Basic Attack
dmg dealt 33%
heal and
gain shield
Heal from
Ability dmg
Overhealing
fuels a shield
+AS
wearer and
allies within
1 hex in
the same row
+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]
Holder gains
Skirmisher trait
Holder gains
Forgotten trait
Bonus dmg
depends on
enemy HP
+1 Attack
Range
Bonus +AS
No atk miss
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Attack
+1 enemies
[75% Dmg]
+6% AS
Unlimitedly
Stackable
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Target's
armor
-70%
on crit.
Holder gains
Legionnaire
trait
Holder gains
Hellion trait
Revive with
400 HP
after
2 secs.
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
+18 AR &
+18 MR
for each
enemy
targeting them
Gain shield
for 8s
adjacent allies
in 2 Hexes
-25% AS
in 2 Hexes
Adjacent
Enemies
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Holder gains
Ironclad trait
Holder gains
Cavalier trait
Basic Attack
dmg dealt 33%
heal and
gain shield
Attack
+1 enemies
[75% Dmg]
+18 AR &
+18 MR
for each
enemy
targeting them
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
+25 AP
for all allies
within 1 hex
in same row
Immune to CC
for first 12s
Holder gains
Redeemed trait
Holder gains
Revenant trait
Heal from
Ability dmg
Overhealing
fuels a shield
+6% AS
Unlimitedly
Stackable
Gain shield
for 8s
adjacent allies
in 2 Hexes
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Casting spell
gain AP 45%
of holder's
max mana.
Abilities burn
target dealing
dmg and
reduce healing
Holder's ability
can crit and
deals bonus
critical dmg
Holder gains
Spellweaver
trait
Holder gains
Dragonslayer trait
AP dmg
and MR shred
to 4 emenies
every 3rd atk
-25% AS
in 2 Hexes
Adjacent
Enemies
+25 AP
for all allies
within 1 hex
in same row
Casting spell
gain AP 45%
of holder's
max mana.
After casting
a ability
wearer's mana
is set to 20.
Heal allies
within 1 Hex &
Reduce
AoE dmg
+45% AD,
+45 AP or
40% heals
on hit
Holder gains
Renewer trait
+AS
wearer and
allies within
1 hex in
the same row
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Abilities burn
target dealing
dmg and
reduce healing
Heal allies
within 1 Hex &
Reduce
AoE dmg
Block a spell
and stun
the caster
for 4secs.
Holder gains
Dawnbringer
trait
Holder gains
Nightbringer trait
+5%
Crit chance
+10%
Dodge Chance
+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]
Target's
armor
-70%
on crit.
Immune to CC
for first 12s
Holder's ability
can crit and
deals bonus
critical dmg
+45% AD,
+45 AP or
40% heals
on hit
Block a spell
and stun
the caster
for 4secs.
Fetch two
temporary
non-Shadow
items
Holder gains
Assassin trait
Holder gains
Abomination trait
You will get
special ability
Holder gains
Skirmisher trait
Holder gains
Legionnaire
trait
Holder gains
Ironclad trait
Holder gains
Redeemed trait
Holder gains
Spellweaver
trait
Holder gains
Renewer trait
Holder gains
Dawnbringer
trait
Holder gains
Assassin trait
+2 Team size
but
Little Legend
takes 2x dmg
You will get
special ability
Holder gains
Forgotten trait
Holder gains
Hellion trait
Holder gains
Cavalier trait
Holder gains
Revenant trait
Holder gains
Dragonslayer trait
Holder gains
Nightbringer trait
Holder gains
Abomination trait
+2 Team size
but
Little Legend
takes 2x dmg
+2 Team size
but
Little Legend
takes 2x dmg
+5%
Crit chance
+10% Dodge chance
You will get
special ability
You will get
special ability
+15 AD per
takedown
stackable [4~]
Wearer HP
reduced
+50% dmg
to MaxHP
>1100 enemy
Revive with
70% HP
AS reduced
+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS [no stack]
Heal the
low HP ally
Holder
can't be healed.
Restore
14 Mana
on-hit.
Wearer deals
less dmg.
Wearer
+40% AS
adjacent
allies AS -20%
+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]
+30% crit dmg.
feedback dmg.
Holder gains
Skirmisher trait
Holder gains
Forgotten trait
+50% dmg
to MaxHP
>1100 enemy
+1 Range
+40% when
No adjacent
enemy
Taken dmg
empowers
next attack
per 3s
Attack
+2 enemies
[50% Dmg]
no on-hit
AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD
Construct arises
when holder
dies. It deals
true dmg
when it dies.
Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also
Holder gains
Legionnaire
trait
Holder gains
Hellion trait
Revive with
70% HP
AS reduced
Taken dmg
empowers
next attack
per 3s
Heals HP
for each enemy
targeting them
Wearer &
adjacent allies
+AR&MR
mana -5
Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.
Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec
Beamed
enemies
and allies
Max MP
+65%
Holder gains
Ironclad trait
Holder gains
Cavalier trait
+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS [no stack]
Attack
+2 enemies
[50% Dmg]
no on-hit
Heals HP
for each enemy
targeting them
All units
within 2 hexes
takes dmg
holder AP+10
+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20
Banish
an enemy
for 8 secs
return with
+AP/AD
Holder gains
Redeemed trait
Holder gains
Revenant trait
Heal the
low HP ally
Holder
can't be healed.
Wearer &
adjacent allies
+AR&MR
mana -5
All units
within 2 hexes
takes dmg
holder AP+10
When casts spell
gain AP Proportion
to HP increase, Recover
Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing
Spells can
be crit
+crit dmg
lose
Max HP
Holder gains
Spellweaver
trait
Holder gains
Dragonslayer trait
Restore
14 Mana
on-hit.
Wearer deals
less dmg.
AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD
Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.
+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20
When casts spell
gain AP Proportion
to HP increase, Recover
After casting
a spell
Mana is set to
depends of
current HP
Heal all allies
wearer takes
5% current HP
+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.
Holder gains
Renewer trait
Wearer
+40% AS
adjacent
allies AS -20%
Construct arises
when holder
dies. It deals
true dmg
when it dies.
Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec
Banish
an enemy
for 8 secs
return with
+AP/AD
Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing
Heal all allies
wearer takes
5% current HP
Wearer and adjacent
allies block a spell
once.
Holder gains
Dawnbringer
trait
Holder gains
Nightbringer trait
+5%
Crit chance
+10%
Dodge Chance
+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]
+30% crit dmg.
feedback dmg.
Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also
Beamed
enemies
and allies
Max MP
+65%
Spells can
be crit
+crit dmg
lose
Max HP
+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.
Wearer and adjacent
allies block a spell
once.
Fetch two
temporary
full shadow
items
Holder gains
Assassin trait
Holder gains
Abomination trait
You will get
special ability
Holder gains
Forgotten trait
Holder gains
Hellion trait
Holder gains
Cavalier trait
Holder gains
Revenant trait
Holder gains
Dragonslayer trait
Holder gains
Nightbringer trait
Holder gains
Abomination trait
+2 Team size
but
Little Legend
takes 2x dmg
You will get
special ability
Holder gains
Forgotten trait
Holder gains
Hellion trait
Holder gains
Cavalier trait
Holder gains
Revenant trait
Holder gains
Dragonslayer trait
Holder gains
Nightbringer trait
Holder gains
Abomination trait
+2 Team size
but
Little Legend
takes 2x dmg
+2 Team size
but
Little Legend
takes 2x dmg
You will get
special ability
Holder gains
Skirmisher trait
+AS
wearer and
allies within
1 hex in
the same row
Basic Attack
dmg dealt 33%
heal and
gain shield
Revive with
400 HP
after
2 secs.
Heal from
Ability dmg
Overhealing
fuels a shield
Bonus dmg
depends on
enemy HP
Holder gains
Legionnaire
trait
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Attack
+1 enemies
[75% Dmg]
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
AP dmg
and MR shred
to 4 emenies
every 3rd atk
+6% AS
Unlimitedly
Stackable
+1 Attack
Range
Bonus +AS
No atk miss
Bonus dmg
depends on
enemy HP
Holder gains
Spellweaver
trait
Abilities burn
target dealing
dmg and
reduce healing
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Gain shield
for 8s
adjacent allies
in 2 Hexes
Casting spell
gain AP 45%
of holder's
max mana.
+6% AS
Unlimitedly
Stackable
Heal from
Ability dmg
Overhealing
fuels a shield
Holder gains
Renewer trait
Heal allies
within 1 Hex &
Reduce
AoE dmg
+25 AP
for all allies
within 1 hex
in same row
-25% AS
in 2 Hexes
Adjacent
Enemies
After casting
a ability
wearer's mana
is set to 20.
Casting spell
gain AP 45%
of holder's
max mana.
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Holder gains
Ironclad trait
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
+18 AR &
+18 MR
for each
enemy
targeting them
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
-25% AS
in 2 Hexes
Adjacent
Enemies
Gain shield
for 8s
adjacent allies
in 2 Hexes
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Revive with
400 HP
after
2 secs.
Holder gains
Redeemed trait
+18 AR &
+18 MR
for each
enemy
targeting them
+25 AP
for all allies
within 1 hex
in same row
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Attack
+1 enemies
[75% Dmg]
Basic Attack
dmg dealt 33%
heal and
gain shield
Holder gains
Dawnbringer
trait
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Heal allies
within 1 Hex &
Reduce
AoE dmg
Abilities burn
target dealing
dmg and
reduce healing
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
+AS
wearer and
allies within
1 hex in
the same row
You will get
special ability
Holder gains
Dawnbringer
trait
Holder gains
Redeemed trait
Holder gains
Ironclad trait
Holder gains
Renewer trait
Holder gains
Spellweaver
trait
Holder gains
Legionnaire
trait
Holder gains
Skirmisher trait
New TFT Lab: Hyper Roll
Labs will offer new and experimental ways to play TFT.
The goal of Labs is to try out different ideas and playstyles to understand what players enjoy.
Labs will be available in TFT for a limited time, and then may leave to make room for new ones, or if theyre wildly popular, may stick around.
The first of these new Labs will be Hyper Roll.
Hyper Roll aims to get players in and out of a game in around 15 minutes or so.
Players start with 10 health, and lose one HP for every round lost, and later jumps up to two HP per loss.
There's also no gold interest, so players are free to roll continuously.
Neutral minion rounds, item drops, leveling and the carousel rules have also changed.
Hyper Roll and other Labs in the future will use a separate and slightly different system than core ranked gameplay.
Players will still be able to climb and show off that they are the best Hyper Roll player out there,
but we want to reserve our existing ranks like Challenger and Grandmaster for the core TFT experience.