Reckoning tft là gì

New System: Shadow Items

The Black Mist has poured across the Convergence, corrupting everything it touchesincluding items!
Shadow Items are the new set mechanic for Reckoning.

Corrupted by the magic of the Black Mist, theyre more powerful than their original counterpartsbut with a twist and often, a price.
Shadow Components can appear in every carousel after the first one, as well as in the Armorya pop-up shop where you choose from a selection of item components, similar to how you buy champions.

The Armory will also play a major role in Hyper Roll, and is likely to stick around.
From a mix of Armory and carousel options, players should expect to get two to four Shadow Components in any given game depending on their choices.

Items Table

* MouseOver on item image to display Shadow Item description

Highlighting effect
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+5%
Crit chance
+10%
Dodge Chance

You will get
special ability

You will get
special ability

Bonus dmg
depends on
enemy HP

Revive with
400 HP
after
2 secs.

Basic Attack
dmg dealt 33%
heal and
gain shield

Heal from
Ability dmg
Overhealing
fuels a shield

+AS
wearer and
allies within
1 hex in
the same row

+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]

Holder gains
Skirmisher trait

Holder gains
Forgotten trait

Bonus dmg
depends on
enemy HP

+1 Attack
Range
Bonus +AS
No atk miss

Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR

Attack
+1 enemies
[75% Dmg]

+6% AS
Unlimitedly
Stackable

AP dmg
and MR shred
to 4 emenies
every 3rd atk

Taunts enemies
Voidspawn
arises when
holder dies
It taunts again

Target's
armor
-70%
on crit.

Holder gains
Legionnaire
trait

Holder gains
Hellion trait

Revive with
400 HP
after
2 secs.

Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR

Negate
bonus dmg
from crit. and
reflect dmg
to enemies

+18 AR &
+18 MR
for each
enemy
targeting them

Gain shield
for 8s
adjacent allies
in 2 Hexes

-25% AS
in 2 Hexes
Adjacent
Enemies

Burn an enemy
within 2 hexes
dealt dmg
reduce healing

Holder gains
Ironclad trait

Holder gains
Cavalier trait

Basic Attack
dmg dealt 33%
heal and
gain shield

Attack
+1 enemies
[75% Dmg]

+18 AR &
+18 MR
for each
enemy
targeting them

Reduce enemy
MR and taking
Magic dmg
within 2 Hex

+25 AP
for all allies
within 1 hex
in same row

Immune to CC
for first 12s

Holder gains
Redeemed trait

Holder gains
Revenant trait

Heal from
Ability dmg
Overhealing
fuels a shield

+6% AS
Unlimitedly
Stackable

Gain shield
for 8s
adjacent allies
in 2 Hexes

Reduce enemy
MR and taking
Magic dmg
within 2 Hex

Casting spell
gain AP 45%
of holder's
max mana.

Abilities burn
target dealing
dmg and
reduce healing

Holder's ability
can crit and
deals bonus
critical dmg

Holder gains
Spellweaver
trait

Holder gains
Dragonslayer trait

AP dmg
and MR shred
to 4 emenies
every 3rd atk

-25% AS
in 2 Hexes
Adjacent
Enemies

+25 AP
for all allies
within 1 hex
in same row

Casting spell
gain AP 45%
of holder's
max mana.

After casting
a ability
wearer's mana
is set to 20.

Heal allies
within 1 Hex &
Reduce
AoE dmg

+45% AD,
+45 AP or
40% heals
on hit

Holder gains
Renewer trait

+AS
wearer and
allies within
1 hex in
the same row

Taunts enemies
Voidspawn
arises when
holder dies
It taunts again

Burn an enemy
within 2 hexes
dealt dmg
reduce healing

Abilities burn
target dealing
dmg and
reduce healing

Heal allies
within 1 Hex &
Reduce
AoE dmg

Block a spell
and stun
the caster
for 4secs.

Holder gains
Dawnbringer
trait

Holder gains
Nightbringer trait

+5%
Crit chance
+10%
Dodge Chance

+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]

Target's
armor
-70%
on crit.

Immune to CC
for first 12s

Holder's ability
can crit and
deals bonus
critical dmg

+45% AD,
+45 AP or
40% heals
on hit

Block a spell
and stun
the caster
for 4secs.

Fetch two
temporary
non-Shadow
items

Holder gains
Assassin trait

Holder gains
Abomination trait

You will get
special ability

Holder gains
Skirmisher trait

Holder gains
Legionnaire
trait

Holder gains
Ironclad trait

Holder gains
Redeemed trait

Holder gains
Spellweaver
trait

Holder gains
Renewer trait

Holder gains
Dawnbringer
trait

Holder gains
Assassin trait

+2 Team size
but
Little Legend
takes 2x dmg

You will get
special ability

Holder gains
Forgotten trait

Holder gains
Hellion trait

Holder gains
Cavalier trait

Holder gains
Revenant trait

Holder gains
Dragonslayer trait

Holder gains
Nightbringer trait

Holder gains
Abomination trait

+2 Team size
but
Little Legend
takes 2x dmg

+2 Team size
but
Little Legend
takes 2x dmg

+5%
Crit chance
+10% Dodge chance

You will get
special ability

You will get
special ability

+15 AD per
takedown
stackable [4~]
Wearer HP
reduced

+50% dmg
to MaxHP
>1100 enemy

Revive with
70% HP
AS reduced

+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS [no stack]

Heal the
low HP ally
Holder
can't be healed.

Restore
14 Mana
on-hit.
Wearer deals
less dmg.

Wearer
+40% AS
adjacent
allies AS -20%

+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]
+30% crit dmg.
feedback dmg.

Holder gains
Skirmisher trait

Holder gains
Forgotten trait

+50% dmg
to MaxHP
>1100 enemy

+1 Range
+40% when
No adjacent
enemy

Taken dmg
empowers
next attack
per 3s

Attack
+2 enemies
[50% Dmg]
no on-hit

AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD

Construct arises
when holder
dies. It deals
true dmg
when it dies.

Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also

Holder gains
Legionnaire
trait

Holder gains
Hellion trait

Revive with
70% HP
AS reduced

Taken dmg
empowers
next attack
per 3s

Heals HP
for each enemy
targeting them

Wearer &
adjacent allies
+AR&MR
mana -5

Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.

Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec

Beamed
enemies
and allies
Max MP
+65%

Holder gains
Ironclad trait

Holder gains
Cavalier trait

+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS [no stack]

Attack
+2 enemies
[50% Dmg]
no on-hit

Heals HP
for each enemy
targeting them

All units
within 2 hexes
takes dmg
holder AP+10

+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20

Banish
an enemy
for 8 secs
return with
+AP/AD

Holder gains
Redeemed trait

Holder gains
Revenant trait

Heal the
low HP ally
Holder
can't be healed.

Wearer &
adjacent allies
+AR&MR
mana -5

All units
within 2 hexes
takes dmg
holder AP+10

When casts spell
gain AP Proportion
to HP increase, Recover

Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing

Spells can
be crit
+crit dmg
lose
Max HP

Holder gains
Spellweaver
trait

Holder gains
Dragonslayer trait

Restore
14 Mana
on-hit.
Wearer deals
less dmg.

AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD

Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.

+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20

When casts spell
gain AP Proportion
to HP increase, Recover

After casting
a spell
Mana is set to
depends of
current HP

Heal all allies
wearer takes
5% current HP

+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.

Holder gains
Renewer trait

Wearer
+40% AS
adjacent
allies AS -20%

Construct arises
when holder
dies. It deals
true dmg
when it dies.

Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec

Banish
an enemy
for 8 secs
return with
+AP/AD

Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing

Heal all allies
wearer takes
5% current HP

Wearer and adjacent
allies block a spell
once.

Holder gains
Dawnbringer
trait

Holder gains
Nightbringer trait

+5%
Crit chance
+10%
Dodge Chance

+75% Crit.
[>100% Crit Chance become
+1% Crit Dmg]
+30% crit dmg.
feedback dmg.

Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also

Beamed
enemies
and allies
Max MP
+65%

Spells can
be crit
+crit dmg
lose
Max HP

+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.

Wearer and adjacent
allies block a spell
once.

Fetch two
temporary
full shadow
items

Holder gains
Assassin trait

Holder gains
Abomination trait

You will get
special ability

Holder gains
Forgotten trait

Holder gains
Hellion trait

Holder gains
Cavalier trait

Holder gains
Revenant trait

Holder gains
Dragonslayer trait

Holder gains
Nightbringer trait

Holder gains
Abomination trait

+2 Team size
but
Little Legend
takes 2x dmg

You will get
special ability

Holder gains
Forgotten trait

Holder gains
Hellion trait

Holder gains
Cavalier trait

Holder gains
Revenant trait

Holder gains
Dragonslayer trait

Holder gains
Nightbringer trait

Holder gains
Abomination trait

+2 Team size
but
Little Legend
takes 2x dmg

+2 Team size
but
Little Legend
takes 2x dmg

You will get
special ability

Holder gains
Skirmisher trait

+AS
wearer and
allies within
1 hex in
the same row

Basic Attack
dmg dealt 33%
heal and
gain shield

Revive with
400 HP
after
2 secs.

Heal from
Ability dmg
Overhealing
fuels a shield

Bonus dmg
depends on
enemy HP

Holder gains
Legionnaire
trait

Taunts enemies
Voidspawn
arises when
holder dies
It taunts again

Attack
+1 enemies
[75% Dmg]

Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR

AP dmg
and MR shred
to 4 emenies
every 3rd atk

+6% AS
Unlimitedly
Stackable

+1 Attack
Range
Bonus +AS
No atk miss

Bonus dmg
depends on
enemy HP

Holder gains
Spellweaver
trait

Abilities burn
target dealing
dmg and
reduce healing

Reduce enemy
MR and taking
Magic dmg
within 2 Hex

Gain shield
for 8s
adjacent allies
in 2 Hexes

Casting spell
gain AP 45%
of holder's
max mana.

+6% AS
Unlimitedly
Stackable

Heal from
Ability dmg
Overhealing
fuels a shield

Holder gains
Renewer trait

Heal allies
within 1 Hex &
Reduce
AoE dmg

+25 AP
for all allies
within 1 hex
in same row

-25% AS
in 2 Hexes
Adjacent
Enemies

After casting
a ability
wearer's mana
is set to 20.

Casting spell
gain AP 45%
of holder's
max mana.

AP dmg
and MR shred
to 4 emenies
every 3rd atk

Holder gains
Ironclad trait

Burn an enemy
within 2 hexes
dealt dmg
reduce healing

+18 AR &
+18 MR
for each
enemy
targeting them

Negate
bonus dmg
from crit. and
reflect dmg
to enemies

-25% AS
in 2 Hexes
Adjacent
Enemies

Gain shield
for 8s
adjacent allies
in 2 Hexes

Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR

Revive with
400 HP
after
2 secs.

Holder gains
Redeemed trait

+18 AR &
+18 MR
for each
enemy
targeting them

+25 AP
for all allies
within 1 hex
in same row

Reduce enemy
MR and taking
Magic dmg
within 2 Hex

Attack
+1 enemies
[75% Dmg]

Basic Attack
dmg dealt 33%
heal and
gain shield

Holder gains
Dawnbringer
trait

Burn an enemy
within 2 hexes
dealt dmg
reduce healing

Heal allies
within 1 Hex &
Reduce
AoE dmg

Abilities burn
target dealing
dmg and
reduce healing

Taunts enemies
Voidspawn
arises when
holder dies
It taunts again

+AS
wearer and
allies within
1 hex in
the same row

You will get
special ability

Holder gains
Dawnbringer
trait

Holder gains
Redeemed trait

Holder gains
Ironclad trait

Holder gains
Renewer trait

Holder gains
Spellweaver
trait

Holder gains
Legionnaire
trait

Holder gains
Skirmisher trait

New TFT Lab: Hyper Roll

Labs will offer new and experimental ways to play TFT.
The goal of Labs is to try out different ideas and playstyles to understand what players enjoy.
Labs will be available in TFT for a limited time, and then may leave to make room for new ones, or if theyre wildly popular, may stick around.

The first of these new Labs will be Hyper Roll.
Hyper Roll aims to get players in and out of a game in around 15 minutes or so.
Players start with 10 health, and lose one HP for every round lost, and later jumps up to two HP per loss.

There's also no gold interest, so players are free to roll continuously.
Neutral minion rounds, item drops, leveling and the carousel rules have also changed.

Hyper Roll and other Labs in the future will use a separate and slightly different system than core ranked gameplay.
Players will still be able to climb and show off that they are the best Hyper Roll player out there,
but we want to reserve our existing ranks like Challenger and Grandmaster for the core TFT experience.

Set 5 Cheatsheet

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