Is used to decrease the probability of a behavior occurring in the future?
Reinforcement is a principle of Applied Behavior Analysis that is used in nearly all behavior change procedures within the 3 term contingency (Antecedent & Behavior - Consequence). When using reinforcement, we see an actual increase in the future probability of that behavior occurring again. This could mean immediately in the future (3 seconds) or later in the future (in 10 minutes, in 2 hours, in 10 days, etc.) There are two types of reinforcement: positive reinforcement and negative reinforcement. Although "negative" usually has a "bad" connotation, you will see that it actually doesn't in ABA. Below, the two are defined. Show 1) Positive Reinforcement: A behavior occurs. A stimulus is presented immediately following the behavior. The probability of that behavior occurring again in the future increases. Examples:
2) Negative Reinforcement: A behavior occurs. A stimulus is removed immediately following the behavior. The probability of that behavior occurring again in the future increases.
It is important to note that reinforcement only occurs when the behavior actually increases. Just because we intend or mean for a behavior to increase, doesn't mean that reinforcement has occurred. It only occurs when the rate of behavior actually goes up. We must also keep in mind that what we think is going to work for a student as a reinforcer, may not work. It is not what we think should work, it is what actually works. An object, activity, or any other stimulus that served as a reinforcer today may not serve the same function tomorrow. What effects reinforcer effectiveness? We must remember 4 different variables that effect reinforcer effectiveness. They are: deprivation/satiation, immediacy, size, and contingency. 1) Deprivation/Satiation: Often referred to as not enough or too much of a good thing! Deprivation: Not having access to something that is highly desirable. Often this is used to increase the value of an item/activity to someone.
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It is also important to realize that over time we need to thin out our levels of reinforcement. After all, we can't expect to go to work and get a pay check after the end of each hour we are working. So, it is important that we also teach individuals how to delay receiving their reinforcer through the use of token economy reinforcement systems. Through using an individually designed reinforcement system, we are able to reinforce after so many behaviors, or so much time has elapsed and gradually increase the number of behaviors, or time, and eventually fade the system out altogether. 3) Size: This refers to how much of the reinforcer you get/are giving.
4) Contingency: Reinforcement delivery must be contingent, meaning, access to a reinforcer only occurs after the target behavior has been demonstrated. When we want to reinforce behavior as part of behavior management, we do so by using Differential Reinforcement Procedures. Below are some procedures we use.
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DRH: Reinforcing high rates of behavior: This type of schedule of reinforcement is reinforcing high frequencies of the behavior being emitted. Using this type of schedule, reinforcement is delivered after a certain number of target behaviors are emitted within a set amount of time. This type of procedure is used often with fluency training. We use this type of procedure when the behavior is already occurring, we just want it to occur more frequently. Example:
DRA: Reinforcing an alternative behavior: This schedule of reinforcement gives reinforcement to behavior that is an alternative to the target behavior. It is then not given when the target behavior is displayed. Example:
Example:
DRO: Reinforcing other behavior (or omission training, or zero rates of responding): Using this procedure, reinforcement is delivered in the absence of the problem behavior. There are different ways to use this procedure, including reinforcing through certain intervals of time without the behavior or reinforcing the behavior if it is not occurring at a specified moment in time. Example:
DRL: reinforcing low rates of behavior: This procedure is used when reduction of the behavior is the objective, not elimination. In other words, we want to keep the behavior in the individual's repertoire, we just want it to be reduced somewhat. Reinforcement will only be delivered if the behavior has not been emitted within a certain period of time, or inter-response interval (the amount of time from the end of one behavior, until the beginning of the next). What decreases the probability of a response?Positive punishment weakens a response by presenting something typically unpleasant after the response, whereas negative punishment weakens a response by reducing or removing something that is typically pleasant. Reinforcement may be either partial or continuous.
What decreases the probability of a behavior recurring?Negative reinforcer. Def: A stimulus that will decrease the future probability of a behavior when the stimulus is delivered contingent on the occurrence of the behavior.
Which of the following decreases a behavior?With negative reinforcement, you are increasing a behavior, whereas with punishment, you are decreasing a behavior.
Which procedure is decreased a behaviour or makes it less likely to occur?Punishment is a process that decreases or weakens a behavior. Positive punishment involves the removal of a positive stimulus following the behavior. Negative punishment involves the delivery of a negative stimulus following the behavior.
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