This player and you have different version of the game and cannot play together là gì

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Multiplayer is a gameplay mode where the player can play with other people. Up to 4 people can play with each other in the same game. This mode can be accessed from the starting screen.

Starting Multiplayer

  • One person needs to be the host. They press the "Host game" button, then decide the room name ["SoulKnight" by default]. They will then be presented with three checkboxes that can be checked and unchecked freely; if checked, the first enables Badass Mode, the second enables Boss Rush Mode [only available if the host has unlocked the mode and has any Feathers of Valkyrie] and the third enables challenge conditions [random ones are picked every time conditions are enabled, allowing the players to search for the ones they want. These are always different from the ones on the host's Task Board]. Then, they can confirm their settings, after which they will be sent to the Living Room. Once they are done in the Living Room, the host may enter the door to initialize the game.
  • Other people should first connect to the same Wi-Fi [or a hotspot created by the host], go to the "Join game" section of Multiplayer and choose the corresponding game to join. After joining the game, they will be sent to the Living Room. Once they reach the Living Room door, joining the game is completed. Guests can only enter said door after the host does.
    • The door, instead of the swords clashing image indicating battle, will have a moving image of two devices connected, symbolizing that going in means the player will connect to the others' devices.
  • All participants can roam freely in the Living Room before they enter the game and try to get any weapon or other possible items from the Garden and Workshop or forge weapons in the Forge Table like in a single player game. The chest next to the door will spawn all of the rings instead of a weapon. The only things they can't do is interact with the Task Board, Badass Travel, Season Travel, the Valkyrie, the Drillmaster or the Ancient Portal – they'll react "Come next time when you play solo."
    • The Officer has the exclamation mark that usually indicates the player has completed a challenge or wanted task, but he does nothing in multiplayer.
  • When the player is ready, enter the door and the player will arrive in the waiting room. Players in this room can practice freely on a Training Dummy until the host starts the game. All players will restore energy constantly while in the room, similar to the effect of the "Infinite energy" condition. Rings cannot be used in this room.
    • There are four large screens on the wall of the room. If any player is in the Living Room but not ready yet, it'll show their skin on a monitor, and if they're ready, the corresponding screen will show the player with "READY" beneath the image. The player will also appear in the waiting room. Otherwise, the monitor only shows noise.
  • When at least two players are ready, the host can start the game by pressing a button with the play icon on it.
  • If a run has been interrupted and the players want to resume the game, they need to use the "Last game" button at the title screen. The host can continue the game if at least one player has returned.

Playing Multiplayer

In Multiplayer mode, many factors of gameplay change, such as:

  • Chests can be larger than normal. These chests require some players to stand on separate buttons at the same time to open. These chests will give more than one weapon, depending on the number of buttons.
    • For example, in a game with 3 players, chests may have 2 or 3 buttons while giving 2 or 3 weapons accordingly.
  • Shops may contain more items [big shops can contain up to 6].
  • Champion rooms come with more reward chests [one for each player].
  • Gold, energy orbs and materials are separated for each player. Only those for the players' character are visible.
  • All players can contribute coins to Wishing Wells [the cap remains at 50], and any payout that is not a weapon or potion can be collected by all players. However, only one player can take an item from the selection provided in Turret Rooms.
    • If a blueprint that appears is one that a player has already collected, it will become either another blueprint or a random item for that player.
  • Developed weapons and armor mounts can appear randomly even if none of the players have developed them.
    • This also works for regular Mounts, which can appear even if the player doesn't have the right achievement.
  • Buffs that are chosen will apply to every player. Only the host is able to choose the Buffs.
    • Buffs on fully-upgraded characters will also apply to all other players, even if they may be different for each character used. Buffs that anyone comes with will not show up in the choices.
      • For example, if a game starts with a fully-upgraded Knight and a fully-upgraded Wizard, the Knight will also benefit from the Wizard's Elemental Buff, and the Wizard will also benefit from the Knight's Strong Shield Buff.
    • Character-exclusive Buffs are not shared.
  • Characters found at the start of each level can still only be interacted with by players that have unlocked them, even if one player has unlocked them but another has not.
  • Only the host can obtain drinks from the Beverage Vending Machine, and the drink given will only apply to them despite being visible in the pause screen for all players. The only exception is Tea, as all players share Buffs. Drinks purchased from the Waiter during the game will be given to all players regardless of who purchased the drink.
  • Each Statue can be worshipped once by every player. Statue effects are independent for each player.
  • Each player has a panel on the left of the screen showing health and energy bars for other players. Armor is not displayed. The host will also have an option to kick players from the game here, but only while in the waiting room.
  • Players can revive each other if someone dies. The person who had died cannot do anything until another player revives them.
    • In order to revive another player, move to that player and interact with them. The player must then remain next to the downed player until their life bar has been fully refilled [the progress of revival is shown in green] and the player is revived. It takes 5 seconds to revive a player. The player can use skills and move in a very small area around the other player while reviving, but they cannot attack with weapons. The revival attempt will be canceled if they move away during the process.
      • The other players will be automatically revived once someone enters the portal to the next level.
    • A revived player will be restored with 1 health, full armor, full energy, and be granted a 2-second invincibility shield. There is no limit on how many times a player can be revived.
    • The game is over when all players are down.
      • However, if the "You can revive twice" condition is active, the first time all players fall down, they will have the option to revive everyone.
  • If a player enters a new room with enemies [thus making them aggressive], all other players will be forced to warp to that player to deal with the enemies together.
    • Enemy rooms are given a "start" animation of 1 second to let players get ready, during which enemies cannot take damage.
    • This also happens in Turret Rooms, where all players will warp to where the chosen item used to be.
  • All enemies have increased health. Every extra player will cause a 50% increase in enemy health, up to 250% of the basic value in a 4-play game.
  • Enemies will spawn more frequently. The more players in-game, the more enemies spawn.
  • The portal to the next floor can be interacted with by any player. Once a player has done so, a 15-second timer will appear on-screen and the other players are presented with the options "Wait for me" and "Next level". The player who interacted with the portal can choose to cancel the action, which will stop the timer. If all players select "Next level", everyone will be taken to the next floor automatically.
    • The number of players who have selected "Next level" is shown at the bottom of the screen as x/# of total players. Even if no players choose to advance, everyone will be forcibly taken to the next floor once the timer reaches 0.
      • Selecting the option "Wait for me" will cause the player to send a stopwatch emoji, with no other effect.

Weekly Challenges

Since Update 4.0.0, the host can enable this option to add a special condition on top of all other factors. Completing a level mode game under this condition yields additional rewards. The condition is refreshed every Monday 0:00.

  • Boss Rush and local Co-op cannot apply weekly challenges.
  • The first success each week gives rewards shown in the present boxes below, while challenge in badass mode gives another reward. From the second time of each difficulty in the same week, players can only earn gems.

These are the known challenges:

  • The whole team [all members combined] can only revive up to 2 times. Revives caused by weapons [like Nirvana Cross] and other conditions do not count.
  • Characters may suddenly become larger or smaller over time. Movement speed is adjusted as well, but not health and armor.
    • This overrides "Gigantism" and "Dwarfism" such that they have no effect.
    • Whether a character becomes larger or smaller is independent from another.
  • Complete the game within 12 minutes [normal mode] or 16 minutes [badass mode].
    • Unlike Rush to Purity, there is no timer for reference.
  • Enemies and players will explode 3 seconds after death. Players make larger explosion. These explosions hurt players.
    • Explosion damage can be reduced by Fire Buff.
    • Monkeys in Relics will only flee after explosion.
  • Enemies have high chance to leave a dimensional rift on death. Players stepping into a rift will take damage like falling into a pit in Grave. Each rift lasts for 12 seconds.
  • Each room contains one extra large champion enemy.
    • This enemy has more health, but not damage.
  • Meteors fall from time to time. These meteors do not damage enemies.
    • Meteors have lower accuracy while not in combat.
    • Each meteor deals 1 damage [2 in badass] and does not have knockback.
  • Sometimes enemy blimp will bomb the room. Enemies take 8 damage while players take 4 [5 in badass].
    • Player damage can be reduced by Fire Buff.

Be There for You

Complete a multiplayer game in Level Mode - Badass


Reward: Heroine Mu Guiying skin for Wizard

MVP

Rescue teammates 5 times or more in one multiplayer game that you complete.

Reward: 666

For Better or Worse

The whole team gets killed 10 times or more in total in one multiplayer game that you complete.

Reward: none

Laid back

In a multiplayer game, lie on the ground after getting killed till your teammates make it to the next level.

Reward: none

Trivia

  • Before Update 1.6.0, only up to 2 players could join the same game.
  • Prior to Update 1.6.0, if the player disconnected, the player would be unable to continue their game in Multiplayer.
  • In the past, a dead player could switch weapons before being revived. This could cause an exploit if that player was carrying a Shield or other weapons that work upon switching.
  • Before Update 2.3.0, the "You can resurrect twice" condition was useless in this mode.
  • The interface of starting a multiplayer game was simpler without the use of the Living Room before update 2.5.0.
    • As of Update 2.0.5, at this screen, if the player is the host, their local IPv4 address [always 192.168.x.x] will be displayed at the bottom-left corner if they are connected to a Wi-Fi [either router or mobile hotspot], or your own IPv4 [eg. 10.43.235.77] if they're on mobile data. If the player is the participant, they will see the host's IPv6.
  • Its online feature was added in Update 3.0.0 and Update 3.3.5 for iOS and Android, respectively.

Gallery

Old ready screen of hosting player

Large chests found in the game

A shop with 4 weapons for sale

Multiplayer button

Chủ Đề